Planners compete against doers to create the tallest tower.
I really liked the reveal of the two different conditions.
Every session is different. This game can open up discussion for numerous different outcomes; some takeaway message include:
When we played Playdough Towers with the South Australian Red Cross, two teams attempted to build the tallest tower. One team had different time constraints than the other, unbeknownst to them. The team of planners tried more than once to build their tower, adopting an iterative process. Still, the team that prototyped more over shorter periods took the victory.See full case study >